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This Ghostly-Charming Brain-Teaser Serves as the Excellent Replacement to Spooky Scares

Not each autumn fright experience needs to scare gamers. Starting with well-known tales like mystery-solving cartoons to delightful stories like Over the Garden Wall, many Halloween-themed staples provide fun without needing increasing anxiety. Additionally, a expanding collection of eerie-charming titles with spooky themes, though lacking the truly terrifying degree of fear. Gloomy Eyes was released in September, and stands as an superb cozy option to the deeply scary releases of this year.

This title screenshot
Visual: Developers, Studio, Art Team, Be Revolution/Untold Tales

An Original Collaborative Solo Journey

Known as a “self-coop” problem-solving title, Gloomy Eyes teams up a living-impaired child called Gloomy and a human girl called Nena as they embark on an quest to restore sunlight to their dark, dark environment. They look is similar to stylized dolls blended with the puppets from a stop-motion animation. Their fair-toned and tired-looking style borrows heavily from the appearance of Burtonesque cinema, and the story is a classic family-friendly journey. The duo builds an enduring bond over the duration of the game’s multiple stages as Nena attempts to demonstrate to her priest uncle that, look, maybe the undead aren’t half bad.

Innovative Gameplay Systems

The “self-coop” label stems from the game’s environmental puzzles. When Gloomy and Nena meet, gamers switch amidst the recent allies to overcome obstacles and advance through the areas. As an undead, Gloomy is unable to traverse through the light of a light source, while Nena can be captured by idle zombies without a light is shone on them.

They have to work in tandem — well, players control them together — to complete stages. Nena may move or briefly disable illumination to create passages for Gloomy, while the open-brained character will use his zombie strength to rearrange items in the environment, opening up paths for Nena.

Gloomy Eyes visual
Visual: ARTE France, ATLAS V, Art Team, Game Company

Immersive Level Design

The puzzles bring to mind a touch of The Gardens Between, in the way the levels are hovering, diorama-like designs that the perspective pans around in conjunction with your characters. Gloomy Eyes’ environments are highly entertaining, leading the companions around a carnival and through a haunted house, including other locations. There’s a “diorama view” option that enables you to pull back and rotate the stages, both to appreciate the designs and hunt for routes that may not have been obvious.

Slight Issues and Complete Gameplay

Here lies one of the few hiccups with Gloomy Eyes. Comparable to other releases with a fixed perspective, sometimes it's unclear where the heroes may or may not travel. Players might have to randomly encounter a several various items to determine which ones are interactive, as clues aren't consistently provided.

However, those slight obstacles don't hinder of a ghostly-charming enjoyable experience. Gloomy Eyes has a compact length, with approximately three to five hours worth of brain-teasers. Subsequent stages combine subtle sneaking and action elements with the problem-solving, as Gloomy Eyes progresses to a fulfilling — and slightly unexpected — finale.

Availability and Conclusion

Players avoiding the terror of fear-inducing titles should definitely try Gloomy Eyes. You can find it on Switch console, PlayStation 5, Windows PC, and Microsoft console, and is available at a reduced price for a quarter off on game marketplaces.

This charming title is out now on various systems and provides a enjoyable option for players in search of spooky entertainment minus the intense scares.

About the author

Dylan Myers

A seasoned business analyst with over a decade of experience in international markets and digital transformation.

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